dota2

Gameplay

Playstyle
Tinker minimap icon Tinker is a very mobile nuking hero with powerful pushing and disabling potential depending on how he is built. He should be played around his ultimate, as it allows him to cast his spells and use his abilities multiple times in a single engagement.
Pros Cons
  • Armed with powerful magical and pure damage nukes.
  • Very hard to push against without specific items or team composition.
  • Skillful players can outplay multiple opponents by themselves.
  • Generally extremely effective against single targets with the use of items in conjunction with Rearm.
  • Semi-global presence with Keen Conveyance.
  • Extremely item dependant.
  • Vulnerable to lockdowns and is fragile with no innate escape mechanism.
  • High skill ceiling and requires high levels of awareness and dexterity to play effectively.
  • No answer to spell immunity.
  • No damage to building.
  • Extremely dependent on mana.

Ability Builds

Mid Tinker
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Laser iconMarch of the Machines iconMarch of the Machines iconLaser iconMarch of the Machines iconRearm iconMarch of the Machines iconLaser iconLaser iconTalent iconDefense Matrix iconRearm iconDefense Matrix iconDefense Matrix iconTalent iconDefense Matrix iconUnknown iconRearm iconTalent iconTalent icon

Talents

Hero Talents
+10s Defense Matrix Duration25200 AoE Laser
-0.5s Keen Conveyance Channel Time20+10% Defense Matrix Status Resistance
+50 Laser Damage15+60 Defense Matrix Damage Barrier
+8% Manacost/Manaloss Reduction10+1s March of the Machines Duration
Notes:

Tips & Tactics

General

Abilities

Laser

March of the Machines

Defense Matrix

Warp Flare

Keen Conveyance

Rearm

Items

Starting items:

Tango icon Tango sustains Tinker's health in lane.

Early game:

Mid game:

Late game:

Situational items: