dota2
Enigma
Strength attribute symbol
Agility attribute symbol
Intelligence attribute symbol
Charisma attribute symbol
21 + 2.5
14 + 1
19 + 3.6
22 + 2.2
Level 0 1 15 25 30
Health 120 582 1352 2166 2474
+0.25 +2.14 +5.29 +8.62 +9.93
Mana 75 303 903 1479 1719
+0.5 +1.45 +3.97 +6.37 +7.37
Armor 1 3.33 5.67 9.33 10.5
Magic Resist 25% 26.9% 31.94% 36.74% 38.74%
Damage Block -
Damage

7
13

26
32

76
82

124
130

144
150

Attack Rate 0.59/s 0.67/s 0.75/s 0.88/s 0.92/s
Attack Range Ranged 500 (800)
Attack Speed ▶️ 100 (1.7s BAT)
Attack Animation 0.4 + 0.77
Projectile Speed 900
Move Speed ▶️ 290 (Nighttime 320)
Turn Rate Takes 0.175s to turn 180°. 0.6
Collision Size 27
Bound Radius 24
Vision Range (G) 1800 (Nighttime 800)
Gib Type Ethereal
Internal npc_dota_hero_enigma

Enigma is a Intelligence attribute symbol Intelligence hero

Traps and damages enemies in a black hole.
A mystery worthy of his name, Enigma could only be described as a being of the void, a beast between planes. He draws aspects of himself from other dimensions, performing Demonic Summonings, commanding an ever-present contingent of Eidolons. The ground darkens under a Midnight Pulse, and foes are stunned by the unseen enchantments and Malefices as they try to flee its entropic effects. One legend has it that Enigma is actually the first collapsed star. This theory grows more plausible as Enigma begins to channel a cosmic singularity, pulling and entrapping all except himself into the super-dense center of his Black Hole.
Malefice
Malefice
Demonic Summoning
Midnight Pulse
Black Hole
Black Hole
Roles: Disabler Disabler Initiator Initiator Pusher Pusher
Complexity: Hero ComplexityHero Complexity
Adjectives: Blue, Flying, NicePecs
Legs ( 0 )


Bio

Enigma minimap iconEnigma, the Consumer of Worlds
▶️ "Chaos hunts the spark of endless suns, whose light will die in my crushing grasp."
Nothing is known of Enigma's background. There are only stories and legends, most of them apocryphal, passed down through the ages. In truth, Enigma is a mystery for whom the only true biography is description: he is a universal force, a consumer of worlds. He is a being of the void, at times corporeal, other times ethereal. A beast between the planes.

There are stories that say he was once a great alchemist who tried to unlock the secrets of the universe and was cursed for his arrogance. Other legends tell that he is an ancient being of strange gravity, the abyss personified—a twisted voice from out the original darkness, before the first light in the universe. And there are older legends that say he is the first collapsed star, a black hole grown complicated and sentient—his motivations unknowable, his power inexorable, a force of destruction unleashed upon existence itself.
Voice:

Abilities

Malefice
Malefice icon
Affects
Enemies
Damage
Physical
Focuses Enigma's power on a target, causing it to take damage and become repeatedly stunned for multiple instances. An instance strikes every 2 seconds.
Cast Animation: 0.3+0.6
Cast Range: Affected by Cast Range bonuses. 450/500/550/600
Number of Instances: 3 (Talent 7)
Instance Interval: 2
Damage per Instance: 55/70/85/100 (Talent 90/105/120/135)
Stun Duration per Instance: 0.3/0.5/0.7/0.9 (With Aghanim's Shard 0.6/0.8/1/1.2)
Malefice Duration: 4 (Talent 12)
With Aghanim's Shard Number of Eidolons per Instance: 1
Cooldown symbol
 20/18/16/14
Mana symbol
 100/110/120/130
Upgradable by Aghanim's Shard.
Aghanim's Shard Upgrade:
Increases Malefice stun duration by 0.3s and creates an Eidolon next to the target every instance of Malefice stun. These Eidolons will not multiply further.
Buff/Debuff
Modifiers [?]
modifier_enigma_malefice
modifier_stunned
Ability Draft Notes
Ability Draft Notes:
Upgradable by Aghanim's Shard.
Demonic Summoning must be drafted for Enigma Eidolon icon Eidolons to be created.
Strange gravities pull at the core of those who would oppose you, holding them in place.

  • The first instance occurs upon cast, and then every 2 seconds.
  • On each interval, Malefice first applies the damage, then the stun.
      • Malefice now creates a Enigma Eidolon icon Lesser Eidolon based on the current level of Demonic Summoning per stun instance. Can create a maximum of 3 (Talent 7) Lesser Eidolons for its duration.
      • Lesser Eidolons created this way cannot multiply but their duration is still refreshed after its 7th attack projectile launch.
      • Demonic Summoning notes fully apply. If it is not leveled, no Eidolons are created.
  • Can deal up to 165/210/255/300 (Talent 270/315/360/405) damage (before reductions).
    • TALENT
      With the number of instances increasing Talent talent, it can deal up to 385/490/595/700 damage.
    • With both Talent talents, it can deal up to 630/735/840/945 damage.
  • Can stun for up to 0.9/1.5/2.1/2.7 (Upgradable by Aghanim's Shard. 1.8/2.4/3/3.6) seconds in total.
    • TALENT
      With the number of instances increasing Talent talent, it can stun for up to 2.1/3.5/4.9/6.3 (Upgradable by Aghanim's Shard. 4.2/5.6/7/8.4) seconds in total.
  • Successive casts do not stack but refresh the duration and continue damaging in the same intervals as the first cast.
  • Upgradable by Aghanim's Shard. Enigma Eidolon icon Lesser Eidolon summoned are based on Enigma minimap icon Enigma's current ability level when acquired.


Demonic Summoning
Demonic Summoning icon
Affects
Self
(Eidolons)
Damage
Physical
Summons three fragments of Enigma himself at the cost of health. These eidolons are all under Enigma's control, and repeated successful attacks cause them to multiply. When this happens, the eidolons have their health restored.
Cast Animation: 0.3+0.7
Cast Range: Affected by Cast Range bonuses. 400
Number of Eidolons: 3 (Talent 8)
Demonic Summoning icon Eidolons
Attacks to Multiply: 6
Duration: 40
Duration Increase on Multiply: 2
Cooldown symbol
 40/38/36/34
Mana symbol
 70/80/90/100
Health symbol
 75/100/125/150
Not disabled by Break.
Break Notes:
Does not disable the Eidolon's ability to multiply.
Buff/Debuff
Modifiers [?]
modifier_demonic_conversion_model_scale
Undispellable
modifier_demonic_conversion
Death
Enigma is capable of drawing aspects of himself from other dimensions - the result is a trio of dark eidolons that hunt the corporeal plane.
Demonic Summoning formations.

Demonic Summoning formations.


Eidolon
Enigma Eidolon model
Summoned Creep
180/200/220/240
+4
This unit has no mana.
Level 1
Armor Armor 2/3/4/5
Magic Resistance 30%/40%/50%/60%
Status Resistance 0
Attack Damage ▶️ Default
16/24/34/43 ‒ 24/32/42/51 (Talent 56/64/74/8364/72/82/91)
Attack Range Ranged 425/450/475/500
Acquisition Range 800
Attack Speed 0.67 attack(s) per second.
?
100 • 1.5s BAT
(Talent 112)
Attack Animation 0.2+0.87
Projectile Speed 900
Move Speed 280/310/340/370 (100)
Turn Rate Takes 0.116s to turn 180°. 0.9
Collision Size 18
Bound Radius 8
Vision Range (G) 1200800
Bounty Gold 1420
Experience 10

  • Does not instantly kill the previous summons if this ability is used again before the previous Enigma Eidolon icon Eidolons expire.
  • The Eidolons spawned are always in the same formation, 0° facing east.
  • Upon cast, Demonic Summoning spawns three groups of Eidolons with 1 Eidolon in each group, 100 range away from the targeted position to its right, left, and backside.
    • COSMETIC
      Geodesic Eidolon Demonic Summoning icon Geodesic Eidolons spawn instantly regardless of its spawn animations.
    • TALENT
      The number of Eidolons increasing Talent talent still spawn three groups of Eidolons in the same formation.
      • The left and right group each have 3 Eidolons, while the group at the backside has 2 Eidolons.
  • Only attacking the following units count toward the first 6 attacks required to multiply:
  • Neither count attacks against buildings nor ally units.
  • The attack is counted upon projectile launch, not upon projectile hit. Therefore, it does not matter whether the attack actually hits the target or not.
    • Eidolons multiply upon their 7th attack projectile launch, regardless of whether the attacked target is a valid one (e.g. while attacking a building).
  • When multiplying, the original summoned Eidolon's health created from the ability is refreshed by setting health, then it creates new Eidolons that cannot multiply.
    • Since Eidolon(s) multiplying is not considered as death, buffs and debuffs are neither dispelled, nor projectiles are disjointed.
  • The original summoned Eidolons' duration is also not refreshed when multiplying.
    • However, the newly created Eidolon's duration gets increased by 2 seconds.
  • The Eidolon's name progresses as follows per Demonic Summoning level: Lesser EidolonEidolonGreater EidolonDire Eidolon.
  • Current health as cost is considered as setting health and it is non-lethal. Therefore, this ability can be cast even with 1 health.
  • TALENT
    Both the attack speed increasing and attack damage increasing Talent talents immediately update all currently spawned Eidolons.


Midnight Pulse
Midnight Pulse icon
Affects
Enemies
Damage
Physical
Steeps an area in dark resonance, damaging enemy units based on their current HP.
Cast Range: Affected by Cast Range bonuses. 700
Effect Radius: Affected by AoE Radius bonuses. 600 (Talent 800)
Base Damage per Second: 5/10/15/20
Current Health as Damage per Second: 4%/6%/8%/10%
Duration: 9/10/11/12
Aura Linger Duration: 0.5
Cooldown symbol
 40/35/30/25
Mana symbol
 50/80/110/140
Buff/Debuff
Modifiers [?]
modifier_enigma_midnight_pulse_thinker
Undispellable
modifier_enigma_midnight_pulse_damage
Undispellable
A section of the world slowly descends into the void.

  • The damage is provided by an aura and its debuff lingers for 9/10/11/12 seconds.
  • Midnight Pulse deals damage in 0.5-second intervals, starting 0.5 second after cast, resulting in 1.08/1.12/1.16/1.2 instances.
    • Can deal up to 1124%/4783069%/20661046884%/1.1649025889832E+14% of the affected units' current health as damage (before reductions).
  • The debuff from successive casts does not stack but extends its duration and continues damaging in the same intervals as the first cast.
  • Destroys trees within the effect radius at the target location upon cast.


Black Hole
Black Hole icon
Affects
Enemies
Damage
Physical
Summons a vortex that sucks in nearby enemy units. Enemies affected by Black Hole cannot move, attack, or cast spells.
Cast Range: Affected by Cast Range bonuses. 275
Max Channel Time: 4
Inner Effect Radius: Affected by AoE Radius bonuses. 420
Inner Pull Speed: 30
Damage per Second: 100/150/200 (Talent 150/200/250)
Aura Linger Duration: 0.5
With Aghanim's Scepter Outer Effect Radius: Affected by AoE Radius bonuses. 1200
With Aghanim's Scepter Outer Pull Speed: 175
With Aghanim's Scepter Max Health as Damage per Second: 3.5%
Cooldown symbol
 180/170/160
Mana symbol
 300/400/500
Upgradable by Aghanim's Scepter.
Aghanim's Scepter Upgrade:
Black Hole deals additional damage equivalent to 3.5% of the unit's Max Health per second and does a non-interrupting pull towards it in a 1200 AoE. Pulls at a rate of 175.
Buff/Debuff
Modifiers [?]
modifier_enigma_black_hole_thinker
Undispellable
modifier_enigma_black_hole_thinker_scepter
Undispellable
modifier_enigma_black_hole_pull
Death
modifier_enigma_black_hole_pull_scepter
Death
The ground trembles as Enigma channels his ultimate vortex of destruction, a singularity with the power to end worlds.

  • Spirals affected units counterclockwise towards the center at a speed of 30, resulting in a maximum possible distance of 120.
    • The closer the units are to the center, the stronger they get pulled to the center, with almost no pull, but only rotation at max close distance.
    • Therefore, the inner radius spirals the affected heroes at 14.32° per second, while the outer radius spirals the affected heroes at 5.73° per second. [?]
  • Can pull affected units over impassable terrain and through trees without destroying them.
  • The pull and disable are provided by an aura, which lingers for 0.5 seconds, or until the channeling stops, whichever is shorter.
  • Provides 800 range ground vision at the targeted point for 4 seconds upon cast.
  • Deals damage in 1-second intervals, starting 1 second after cast, resulting in 4 instances.
  • Can deal up to 400/600/800 (Talent 600/800/1000) + Upgradable by Aghanim's Scepter. 14% of max health as damage (before reductions).
  • The max health as damage is added to the main damage and dealt together in one instance.
    • Roshan icon Roshan can only be affected by the base damage per second.
  • Black Hole now also spirals enemies within a 1200 radius counterclockwise in at a speed of 175, resulting in a maximum possible distance of 700.
    • The pull towards the center gets stronger the closer the affected units are to it.
    • However, unlike the pull within the main area, this pull spirals much weaker and goes more toward the center.
  • The outer pull is provided by a separate aura, which also lingers for 0.5 seconds, or until the channeling stops, whichever is shorter.
    • This aura does not affect enemies that are affected by the main Black Hole modifier.
    • Affects the Tree Dance unit, but does not unperch it.
  • Pull affected enemies over impassable terrain, but does not grant unobstructed movement.
    • Does not pull affected enemies when they are affected by other disabling forced movement sources.
    • Does not impede affected enemies at all and they can still turn, attack, and cast abilities.


Talents

Hero Talents
+5 Demonic Conversion Eidolons25+4 Malefice Instances
+40 Enigma Eidolon icon Eidolon Damage20+200 Midnight Pulse Radius
+35 Malefice Instance Damage15+250 Health
+50 Black Hole Damage Per Second10+10 Enigma Eidolon icon Eidolon Attack Speed
Notes:
  • The health talent increases the max health capacity and keeps the current health percentage.

Recent Changes

Main Articles: Changelogs, Old Abilities and Hero Lore
Version
Description
  • Reduced Malefice Cast Range from 600 to 450/500/550/600.
  • Demonic Summoning now grants Enigma Eidolon icon Eidolons 4% * EnigmaCurrentHP as max health bonus.
  • Midnight Pulse
    • Reduced effect radius from 650 to 600.
    • Now also deals 5/10/15/20 base damage per second.
    • Reduced current health as damage from 5%/7%/9%/11% to 4%/6%/8%/10%.
  • Reduced Black Hole cooldown from 200/180/160 to 180/170/160.


Recommended Items

Starting Items:

Early game:

Mid game:

Late game:

Situational items:

Dota Plus Progress

Main Article: Hero Challenges

Relics track a hero's actions and statistics, and display in-game notifications when a milestone is reached. They are only available to Dota Plus subscribers.

Relics Voice Lines
Relic Rare icon
Kills During Malefice
Relic Rare icon
Enigma Eidolon icon Eidolon Kills
Relic Rare icon
Three Hero Black Holes
Relic universal icon
Creep Tower Damage
Relic universal icon
Blink Stuns
Relic universal icon
Kills During Black King Bar icon Black King Bar
Relic universal icon
Channels Cancelled
Relic universal icon
Triple Kills
Relic universal icon
Mega Kill Streaks
Relic universal icon
Towers Destroyed
Relic universal icon
Kill Assists
Relic universal icon
Kills
Plus Hero Badge 1
Bronze
Plus Hero Badge 2
Silver
Plus Hero Badge 3
Gold
Plus Hero Badge 4
Platinum
Plus Hero Badge 5
Master
  • ▶️ If light cannot escape me, what hope have you?
Plus Hero Badge 6
Grandmaster

Equipment

Trivia

Gallery

References