dota2
Shadow Demon
Strength attribute symbol
Agility attribute symbol
Intelligence attribute symbol
23 + 2.6
18 + 2.2
22 + 3.6
Level 0 1 15 25 30
Health 120 626 1418 2254 2584
+0.25 +2.32 +5.6 +9.02 +10.37
Mana 75 339 939 1515 1755
+0 +1.1 +3.62 +6.02 +7.02
Armor 0 3 8.13 13.8 15.97
Magic Resist 25% 27.2% 32.24% 37.04% 39.04%
Damage Block -
Damage

29
33

51
55

101
105

149
153

169
173

Attack Rate 0.59/s 0.69/s 0.88/s 1.08/s 1.15/s
Attack Range Ranged 500 (800)
Attack Speed ▶️ 100 (1.7s BAT)
Attack Animation 0.35 + 0.5
Projectile Speed 900
Move Speed ▶️ 290 (Nighttime 320)
Turn Rate Takes 0.175s to turn 180°. 0.6
Collision Size 27
Bound Radius 24
Vision Range (G) 1800 (Nighttime 800)
Gib Type Ethereal
Internal npc_dota_hero_shadow_demon
Stacks exponential poison damage against his foes.
Conspiring to gain power in material plane, the Shadow Demon patiently amassed himself a cult of followers. An entity of malevolent corruption, he spreads Shadow Poison to pollute the pure, while catching souls to compound and Disseminate his own spell effects, few dare to approach Shadow Demon. Banishing an enemy into the void as his allies gather for the kill, his Demonic Curses can Cleanse his allies of impurities, or inflict pain while stripping unneeded servants of every enchantment, effectively relieving his enemy of their duties — and their lives.
Disruption
Disseminate
Shadow Poison
Shadow Poison Release
Demonic Cleanse
Demonic Cleanse
Demonic Purge
Demonic Purge
Roles: Support Support Disabler Disabler Initiator Initiator Nuker Nuker
Complexity: Hero ComplexityHero Complexity
Adjectives: Cape, Demon, NicePecs, Red, Nose
Legs ( 2 )


Bio

Shadow Demon minimap iconShadow Demon
▶️ "Who toys with demons will find himself toyed with."
Among the sovereign demons with explicit access to this world, Doom scarcely bothers with the affairs of Noninfernals and Lesser Spectral Consorts, while Shadow Fiend passes through almost exclusively on collecting expeditions. The Shadow Demon, however, has always taken a deep and abiding interest in the material plane, as if sensing that mastery of this gritty dimensional nexus might be the key to total domination of all realities.

Summoned first by minor wizards, the Shadow Demon granted every wish and put on increasingly impressive displays of power until he had the full attention of the greatest demonologists, and through them the various lords, tyrants, autarchs and heirophants who depended on sorcery to buttress their mundane power. So great was his deception that all his summoners considered themselves the master and Shadow Demon the servant; meanwhile, he eroded their identities and made their minds his own. In the end, most members of the cult were hollow puppets, extensions of his evil will.

What Shadow Demon's next step would have been remains open to speculation, for around this time, Nevermore the Shadow Fiend bit into a particularly nasty-tasting soul and discovered that it held nothing but a foul nougat of Shadow Demon's essence. Alerted that a coup was underway, and that the ancient equilibrium of the Umbral Pact was about to be destabilized, Doom and Shadow Fiend briefly joined forces to destroy the burgeoning cult. Combining spells of incredible force, they undid Shadow Demon's centuries of patient work, reducing his cult to smithereens—and all its members to a bloody splatter. Nothing remained except a tiny speck of demon shadow. Immortal and irreducible, this mote of evil was enough to seed the Shadow Demon's next scheme, and in fits and starts, over further centuries, he began to regroup.

Whatever that speck of shadow touched, it tainted, and its influence gradually grew. A chaos of damaged parts pulled together, reknit, and combined to give Shadow Demon a form even stronger than his former. He is all but complete now, and his plan for infinite dominion lacks all of its former weaknesses. It would seem that such a being of pure malice and malevolence, a threat to all creation, would be forever out of place in our world...yet Shadow Demon does not lack for followers.
Alias:
SD
Voice:

Abilities

Disruption
Disruption icon
Affects
Heroes
Damage
Physical
Banishes the targeted unit from the battlefield for a short duration. Upon returning, two illusions of the banished unit are created under Shadow Demon's control.
Cast Animation: 0.3+0.6
Cast Range: Affected by Cast Range bonuses. 650
Number of Illusions: 2
Disruption Duration: 2.75
Illusions Disruption icon Disruption Illusions
Base Attack Damage Bonus: 40/50/60/70
Damage Dealt: 20%/30%/40%/50%
Damage Taken: 300%
Duration: 11/12/13/14
Charge Replenish Time
  Talent 26/24/22/20
  Talent 2
Cooldown symbol
 26/24/22/20 (Talent 0)
Mana symbol
 120
Does not pierce debuff immunity.
Still creates illusion of the affected target after the Disruption duration.
Buff/Debuff
Modifiers [?]
modifier_shadow_demon_disruption
Death
modifier_illusion
Death
modifier_invulnerable
Death
The pain of deception comes not while it happens, but when it is revealed.
Disruption illusion as they appear to allies.

Disruption illusion as they appear to allies.


  • The following abilities fully affect the target under the effect of the most recent Disruption cast by Shadow Demon, regardless of its source:
  • Always creates the illusions, even when cast on allies or self.
    • Can be cast on illusions, creating illusions based on the original hero.
    • Does not create illusions if the affected target dies while affected by Disruption.
  • When the target turns invisible during Disruption, the visual effects turn invisible as well.
  • The illusions are created at the end of the duration. When the target dies during Disruption, no illusions are created.
    • The current health of the illusions is determined upon casting Disruption, not upon creating the illusions at the end of the duration.
    • This means any health loss caused by Shadow Demon's abilities during Disruption does not affect the health of the illusions that are about to spawn.
    • All other stats like hero level or current mana are determined upon creating the illusions.
    • The illusions have a
      expr
      2 × IllusionLVL bounty.
  • The targeted unit's position is not shuffled with the possible illusion's position. It always reappears between the 2 illusions, at the right vertex of an isosceles right triangle.
  • The illusion spawns 108-distance from the affected enemy hero if the target's collision size is 27, and 72-distance if its collision size is 18.
    • Each illusion appears either north, east, south, or west from the hero and faces the same direction as the affected hero does.
  • The illusions carry the caster's name, not the targeted unit's player name, revealing that they are illusions when not cast on self.
  • TALENT
    Acquiring the Disruption Charges Talent talent instantly grants 1 extra charge.


Disseminate
Disseminate icon
Affects
Units
Damage
Physical
Whenever the target takes damage, all enemies, including the target itself if it is an enemy, within 675 range of the target also receive a portion of that damage. Can target enemy and allied units. Effect is paused if the target is hidden by Disruption.
Cast Animation: 0.3+0.6
Cast Range: Affected by Cast Range bonuses. 700/800/900/1000
Radius: Affected by AoE Radius bonuses. 675
Damage Shared: 20%/25%/30%/35% (Talent 35%/40%/45%/50%)
Enemy Damage Amp: 20%/25%/30%/35% (Talent 35%/40%/45%/50%)
Duration: 6
Cooldown symbol
 30/25/20/15
Mana symbol
 100
Buff/Debuff
Modifiers [?]
modifier_shadow_demon_disseminate

  • Disseminate has no damage delay, so all targets within the radius are damaged at the same time.
  • The shared damage is always sourced to Shadow Demon.
    • Therefore, if a unit dies to the damage done by Disseminate, Shadow Demon gets credited for the kill.
  • Disseminate spreads damage before all damage manipulations within the radius before the affected target actually receives the damage. The primary target is also affected by the spreading damage.
    • Effectively amplifies all damage done to the primary target by 20%/25%/30%/35% (Talent 35%/40%/45%/50%).
    • The damage received by the affected target can be affected by the following sources:
  • Since it can be affected by incoming damage manipulation sources of the affected target, Disseminate shares the overkill damage value, if the damage source exceeds the affected target's current health and killed them.
  • Disseminate's damage has the no-reflection flag, preventing its damage from interacting with other sources of damage with the same flag.
  • Non-player-controlled units are not aggro'd by the damage.
  • Successive casts update the ability values and refresh its duration.
  • Despite the ability's description, Disruption neither pauses the duration nor dispel Disseminate.
    • The Disseminate buff or debuff is reapplied based on the remaining Disseminate duration once Disruption ends based on whether either ability is applied as a buff or debuff. This affects the following things:
    • If both Disseminate icon Disruption icon abilities are applied as a buff (or debuff) on the affected target, the reapplied duration will result as a buff (or debuff respectively), regardless of the remaining Disseminate duration.
    • If the Disseminate icon Disruption icon abilities are applied as a buff and the other as a debuff on the affected target, the buff type of the resulting reapplied remaining duration depends on the difference of the remaining duration.
    • For other situations with Disruption and Disseminate applying either a buff or debuff, please refer to the chart below.


Shadow Poison icon
Affects
Enemies
Damage
Physical
Deals damage in a line, and afflicts enemy units with a poison effect. The poison deals 1/2/4/8/16 times the stack damage based on the number of stacks on the target, up to 5 stacks. Additional stacks cause 50 damage each. This deferred damage is dealt when Shadow Poison's duration is expired, or the Release sub-ability is used.
Cast Range: Affected by Cast Range bonuses. 1500
Travel Distance: Affected by Cast Range bonuses. 1500
Effect Radius: Affected by AoE Radius bonuses. 200
Base Damage: 30/40/50/60 (Talent 34.5/46/57.5/69)
Stacks to Multiply: 5
Multiplied Stack Damage: 24/36/48/60 (Talent 27.6/41.4/55.2/69)
Non-Multiplied Stack Damage: 50 (Talent 57.5)
Stack Duration: 10
Cooldown symbol
 2.5 (Talent 1.5)
Mana symbol
 45
Buff/Debuff
Modifiers [?]
modifier_projectile_vision
Undispellable
modifier_shadow_demon_shadow_poison
Death
Ability Draft Notes
Ability Draft Notes:
This ability has Autocast toggled on if enemies are debuffed by Shadow Poison.
When toggled off, the poison is released, triggering the damage.
The ever growing influence of the Shadow Demon can pollute the most valiant and pure of heroes.

  • Shadow Poison travels at a speed of 1200 and always travels the full distance, which takes 1.25 seconds.
  • The projectile provides 350 radius non-lingering flying vision around the poison cloud as it travels.
    • Provides 300 radius flying vision around each enemy unit it hits, and also upon reaching the maximum travel distance. This vision lingers for 3.5 seconds.
  • With the travel distance and effect radius, it can hit units up to 1700 range away.
  • Shadow Poison first applies the initial damage, then adds 1 stack to all enemy units within 200 radius of it on each cast.
    • The poison first applies the debuff or adds 1 stack to an existing debuff, then deals the initial damage.
    • Successive hits on the same unit fully refresh the whole stack's duration.
  • The first 5 stacks get their damage multiplied by 1/2/4/8/16 depending on the amount of stacks.
    • Every following stack adds 50 (Talent 57.5) damage on top of that, so the damage starts growing linearly after the 5th stack.
    • Therefore, the poison's max potency is reached at the 5th stack.
    • The damage difference between applying 2 separate stacks of five and 1 stack of ten (excluding the initial damage) is 134/326/518/710 (Talent 154.1/374.9/595.7/816.5).
    • For how much damage each stack of Shadow Poison deals on each level up to the 10th stack, with the damage increasing Talent talent (before reductions), please refer to the chart below.
  • Casting Shadow Poison Release or losing the Shadow Poison debuff in any way causes the damage to be dealt.
  • From the same source, successive casts update the ability values and refresh the whole stack's duration.
    • From different sources, successive casts increase the stack count of the first applied stack. The damage values are not updated, and therefore the stack damage value is based on the first applied stack.
  • The current number of stacks is visible to Shadow Demon and his allies above the affected units. Enemies cannot see it.
    • This number is visually capped at 19, however, the poison has no stack limit and can be stacked infinitely.
    • The current number of stacks is also shown on the debuff icon, which is visible to everyone.
  •  /  Successive casts of different ability levels increase the stack count of the first applied stack. However, the damage values are not updated, the stack damage value is based on the first applied stack.


Shadow Poison Release
Does not proc any on-cast effects when cast. DE
Shadow Poison Release icon
Ability
No Target
Damage
Physical
Releases the poison to do damage on all affected enemies. Units under the effect of Disruption can still be affected by Shadow Poison.
Cooldown symbol
 1
Mana symbol
 0
Ability Draft Notes
Ability Draft Notes:
This ability is not available in Ability Draft.

  • Shadow Poison Release is unlocked upon learning Shadow Poison and stays always active.
  • Shadow Demon still plays the full ability cast animation when casting this sub-ability while there are no units affected by Shadow Poison.
  • Does not grant Shadow Poison if this sub-ability is the last cast ability.


Demonic Cleanse
Demonic Cleanse icon
Affects
Allies
Damage
Physical
Cleanses the target allied unit, removing negative buffs for the duration. At the end of the duration, the unit is healed. Units under the effect of Disruption can still be affected by Demonic Cleanse.
Cast Animation: 0.3+0.6
Cast Range: Affected by Cast Range bonuses. 800
Min Heal: 0
Max Heal: 300/450/600 (Talent 500/650/800)
Duration: 6
Charge Replenish Time
  With Aghanim's Scepter 60 (With Aghanim's Scepter and Talent 30)
  With Aghanim's Scepter 2
Cooldown symbol
 60 (Talent 30) (With Aghanim's Scepter 0)
Mana symbol
 150/175/200
Upgradable by Aghanim's Scepter.
Aghanim's Scepter Upgrade:
Cooldown is removed, replaced with 2 charges that replenish every 60 seconds.
Buff/Debuff
Modifiers [?]
modifier_shadow_demon_purge_slow
Death
Ability Draft Notes
Ability Draft Notes:
Upgradable by Aghanim's Shard.
This ability is not available in Ability Draft.

  • Applies a basic dispel on the target upon cast and over its entire duration. The heal is applied after the end of the duration.
    • A unit can only be affected by either Demonic Purge or Demonic Cleanse, but not both.
  • Can be cast on invulnerable allies, fully affecting them.
    • Fully affects the target under the effect of the most recent Disruption cast by Shadow Demon, regardless of its source.
    • Cannot be cast on allies affected by other hidden sources.
    • Can only be cast on ally Animal Courier Radiant minimap icon Couriers.
  • The heal is bound to the modifier. Therefore, successive casts remove the modifier from a previous cast, triggering the heal, then applying a new instance.
    • It starts at 0 and increases by 1.67/2.5/3.33 (Talent 2.78/3.61/4.44) for each server tick affected, reaching the max values in 6 seconds.
  • Acquiring Aghanim's Scepter icon Aghanim's Scepter instantly grants 1 extra charges. This only happens once, re-acquiring it does not grant another 1 charges.
  • TALENT
    Both of Demonic Purge's damage increasing and cooldown reducing Talent talent also affects Demonic Cleanse.
    • The damage increasing Talent talent increases Demonic Cleanse's heal value instead.


Demonic Purge
Demonic Purge icon
Affects
Enemies
Damage
Physical
Purges the target enemy unit, removing positive buffs, and slowing the target for the duration. The unit slowly regains its movement speed until the end of the duration, upon which damage is dealt. Units under the effect of Disruption can still be affected by Demonic Purge.
Cast Animation: 0.3+0.6
Cast Range: Affected by Cast Range bonuses. 800
Min Damage: 0
Max Damage: 300/450/600 (Talent 500/650/800)
Min Move Speed Slow: 20%
Max Move Speed Slow: 100%
Duration: 6
Charge Replenish Time
  With Aghanim's Scepter 60 (With Aghanim's Scepter and Talent 30)
  With Aghanim's Scepter 2
Cooldown symbol
 60 (Talent 30) (With Aghanim's Scepter 0)
Mana symbol
 150/175/200
Upgradable by Aghanim's Scepter.
Aghanim's Scepter Upgrade:
Cooldown is removed, replaced with 2 charges that replenish every 60 seconds. Also causes Demonic Purge to break its target's passive abilities while active.
Upgradable by Aghanim's Shard.
Aghanim's Shard Upgrade:
Grants the Demonic Cleanse ability.
Buff/Debuff
Modifiers [?]
modifier_shadow_demon_purge_slow
Death
Once Shadow Demon no longer has any need for his collected cultist, he releases it from its subservience - and its life.

  • Applies a basic dispel on the target upon cast and over its entire duration. The damage is applied after the end of the duration.
    • A unit can only be affected by either Demonic Purge or Demonic Cleanse, but not both.
  • Can be cast on invulnerable units, applying the initial dispel and the debuff if the invulnerability can be dispelled.
    • However, if the target is an enemy and if the invulnerability cannot be dispelled, only the initial dispel is applied, and the debuff is not.
    • Fully affects the target under the effect of the most recent Disruption cast by Shadow Demon, regardless of its source.
    • Cannot be cast on enemies affected by other hidden sources.
    • Can only be cast on enemy Animal Courier Radiant minimap icon Couriers.
  • The movement speed slow starts at 100% decreases over time to 20%. Hit units regain 0.444% of their movement speed on each server tick.
    • This translates to 13.33% movement speed regained per second.
  • The damage is bound to the modifier. Therefore, successive casts remove the modifier from a previous cast, triggering the damage, then applying a new instance.
    • It starts at 0 and increases by 1.67/2.5/3.33 (Talent 2.78/3.61/4.44) for each server tick affected, reaching the max values in 6 seconds.
    • With
      LEVEL 4
      Disseminate on the affected target, Demonic Purge can deal up to 405/607.5/810 (Talent 675/877.5/1080) damage (before reductions).
  • Demonic Purge now applies Break on the target as well.
    • The break stops affecting the target before it deals its damage.
    • Acquiring Aghanim's Scepter icon Aghanim's Scepter instantly grants 1 extra charges. This only happens once, re-acquiring it does not grant another 1 charges.


Disseminate Interactions

Disseminate Interactions
Disruption
Applied As
Disseminate
Applied As
Remaining Duration Disseminate
Reapplied As
Buff Buff Buff Buff Regardless Buff Buff
Debuff Debuff Debuff Debuff Regardless Debuff Debuff
Buff Buff Debuff Debuff
expr
Disruption icon DisruptionDuration < Disseminate icon DisseminateDuration
Debuff Debuff
Buff Buff Debuff Debuff
expr
Disruption icon DisruptionDuration > Disseminate icon DisseminateDuration
Buff Buff
Debuff Debuff Buff Buff
expr
Disruption icon DisruptionDuration < Disseminate icon DisseminateDuration
Buff Buff
Debuff Debuff Buff Buff
expr
Disruption icon DisruptionDuration > Disseminate icon DisseminateDuration
Debuff Debuff

Shadow Poison Calculations

Shadow Poison Damage Calculations at nth Stack
Stack Count 1 2 3 4 5 6 7 8 9 10
LEVEL 1
(Talent)
24 (27.6) 48 (55.2) 96 (110.4) 192 (220.8) 384 (441.6) 434 (499.1) 484 (556.6) 534 (614.1) 584 (671.6) 634 (729.1)
Difference: 134 (154.1)
LEVEL 2
(Talent)
36 (41.4) 72 (82.8) 144 (165.6) 288 (331.2) 576 (662.4) 626 (719.9) 676 (777.4) 726 (834.9) 776 (892.4) 826 (949.9)
Difference: 326 (374.9)
LEVEL 3
(Talent)
48 (55.2) 96 (110.4) 192 (220.8) 384 (441.6) 768 (883.2) 818 (940.7) 868 (998.2) 918 (1055.7) 968 (1113.2) 1018 (1170.7)
Difference: 518 (595.7)
LEVEL 4
(Talent)
60 (69) 120 (138) 240 (276) 480 (552) 960 (1104) 1010 (1161.5) 1060 (1219) 1110 (1276.5) 1160 (1334) 1210 (1391.5)
Difference: 710 (816.5)
The difference in damage above is calculated between 2 stacks of five and 1 stack of ten.

Talents

Hero Talents
2 Charges of Disruption25-30s Demonic Purge Cooldown
+200 Demonic Purge/ Cleanse Damage/Heal20+15% Disseminate Shared Damage
-1s Shadow Poison Cooldown15+25 Movement Speed
+12 Strength attribute symbol Strength10+15% Shadow Poison Damage

Recent Changes

Main Articles: Changelogs, Old Abilities and Hero Lore
Version
Description
  • Disruption
    • Illusions created now have a 40/50/60/70 base attack damage bonus. [?]
    • Reduced illusion damage dealt from 30%/45%/60%/75% to 20%/30%/40%/50%.
  • Increased Shadow Poison projectile speed from 1000 to 1200.


Recommended Items

Starting items:

Early game:

Mid game:

Late game:

Situational items:

Dota Plus Progress

Main Article: Hero Challenges

Relics track a hero's actions and statistics, and display in-game notifications when a milestone is reached. They are only available to Dota Plus subscribers.

Relics Voice Lines
Relic Rare icon
Damage with Illusions
Relic Rare icon
Disruption Stun Setups
Relic Rare icon
Kills under Demonic Purge
Relic intelligence icon
Tower Damage with Illusions
Relic intelligence icon
Mana Restored
Relic intelligence icon
Teleports leading to Kills
Relic intelligence icon
Eul's Scepter of Divinity icon Euls leading to Kills
Relic intelligence icon
Dominating Kill Streaks
Relic intelligence icon
Dust of Appearance icon Dusts leading to kills
Relic intelligence icon
Enemy Ward Kills
Relic intelligence icon
Wards Placed
Relic intelligence icon
Kill Assists
Relic intelligence icon
Kills
Plus Hero Badge 1
Bronze
Plus Hero Badge 2
Silver
Plus Hero Badge 3
Gold
Plus Hero Badge 4
Platinum
Plus Hero Badge 5
Master
Plus Hero Badge 6
Grandmaster

Equipment

Trivia

Gallery

References