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Farming

'Farming' is the term used to describe the actions undertaken by a player with the goal being the acquisition of gold. It is most commonly used to describe a hero that is killing jungle or lane creeps, however the role of a ganker can be described as 'Farming heroes' as that is their main form of gold gain. Farming is most often done by core heroes, but also other roles to a lesser extent. Despite this it is important to consistently farm throughout a game of Dota 2.

Requirements for farming

Often in the earlier phases of the game, an effective jungling ability is needed to sustainably kill jungle creeps, for example Lifestealer's Feast or Enigma's Demonic Conversion, but when laning, no specific criteria is needed for a hero to effectively farm lane creeps. The same mostly applies in the late-game to jungling also, meaning cores can often sustainably kill jungle creeps as they have high enough health regeneration and health.

Carries such as Anti-Mage or Medusa who have 'farming mechanisms' to aid them (Anti-Mage has blink to maneuver around the map and Medusa has Split Shot to quickly kill multiple creeps). However, some supports also have abilities that allow them to farm jungle creeps, for example Crystal Maiden or Witch Doctor with Frostbite and Paralysing Cask respectively.

Farming considerations

Core players will often use farming patterns to allow them to farm areas of the map efficiently. Consider loosely using a farming pattern when playing a core, as well as keeping track of the enemy core's movements for successful ganks. As a core you need to keep a balance of farming and fighting, so do not stick too strictly to a pattern as it will be too predictable and may leave you too far away from your team to help them if you do not have a Town Portal Scroll.

Consider whether you or anyone on your team should buy a 'farming item'. These items allow a hero to more effectively farm creeps if their skillset does not allow them to do so quickly enough to stay relevant in the game. Often these items may slightly hinder the effectiveness of the hero earlier in the game, so be mindful of that. If you are the carry, be sure to play more passively if you go for a farming item that potentially hinders your power. If you are against a player that opts for a farming item, take it as a cue to be more aggressive. With that item they will be able to gain an advantage later on, so you have to exploit their temporary weakness (due to not buying combat items) to delay them enough to win the game, or counter their hero in some way.

Creep stacking

Main Article: Creep Stacking

This is a method of neutral camp farming that involves leading neutral creeps out of their camps during the neutral camp spawn time to allow for another set of creeps to spawn. This method allows heroes with cleave or another form of farm acceleration to greatly increase the amount of gold they can obtain by killing many more creeps than they could without stacking. If a support has sufficient time and isn't required for more immediate tasks they can stack camps for their carry and allow a core with a farming skill to get items faster. Keep in mind if you don't have vision of these camps an enemy hero may be able to farm these camps without fear, effectively turning your work against you. If you have a sufficiently farmed carry you should consider stacking the ancient camp as it will provide them with a very large gold bonus. Use of a dominated Helm of the Dominator creep can allow a carry to stack camps by himself while continuing farm elsewhere, however this requires sufficient understanding of micro and a good memory to be effective.

Farming items

Itemization

During the early stages of the game, it is important to quickly figure out which farming item you should buy (if any) depending on how well you think your laning phase will go, whether you are able to out-carry opponents in the late game and whether the game will actually reach the point at which you will out-carry your opponents along with many other factors. However, you may need to change your choice of farming item if the game is turning out differently to your expectations. For example, Anti-Mage is likely to opt for a Battle Fury if his lane is going well and he is able to get an advantage over an opposing carry, allowing him to overpower them. However, if he needs to fight earlier on in the game to finish quickly and does not have a good laning phase, it is viable to go for more mid-game orientated items such as Drum of Endurance over a farming item.

Battle Fury icon Battle Fury

Maelstrom icon Maelstrom

Hand of Midas icon Hand of Midas

Mask of Madness icon Mask of Madness

Manta Style icon Manta Style

Radiance (Active) icon Radiance