dota2
Spectre
Strength attribute symbol
Agility attribute symbol
Intelligence attribute symbol
21 + 2.5
25 + 2.1
16 + 1.7
Level 0 1 15 25 30
Health 120 582 1352 2166 2474
+1 +2.89 +6.04 +9.37 +10.68
Mana 75 267 543 891 1023
+0 +0.8 +1.99 +3.44 +3.97
Armor 0 4.17 9.07 14.57 16.65
Magic Resist 25% 26.6% 28.98% 31.88% 32.93%
Damage Block 16 (50%)
Damage

23
27

48
52

77
81

110
114

122
126

Attack Rate 0.53/s 0.68/s 0.85/s 1.04/s 1.12/s
Attack Range Melee 150 (600)
Attack Speed ▶️ 90 (1.7s BAT)
Attack Animation 0.3 + 0.7
Projectile Speed Instant
Move Speed ▶️ 290 (Nighttime 320)
Turn Rate Takes 0.175s to turn 180°. 0.6
Collision Size 27
Bound Radius 24
Vision Range (G) 1800 (Nighttime 800)
Gib Type Ethereal
Internal npc_dota_hero_spectre
Haunts her enemies and teleports to her target.
An eternal being of violent energies, Mercurial, the Spectre is irresistibly drawn to conflict. Throwing out a Spectral Dagger, creating a shadowy trail to her foes in which she may travel unobstructed. Harm done to Mercurial is partially deflected and Dispersed onto nearby foes that prolongs her endurance. Even in the most Desolate wilderness, travelers are Haunted by visions of Spectre, seeming to prey on their solitude. But these are no mere illusions. It is said that for one in every five haunted, the apparition becomes Reality, and alongside these unfortunate victims the Spectre Shadow Steps to, bringing with her the destruction and wrath that she eternally craves.
Spectral Dagger
Desolate
Dispersion
Dispersion
Reality
Haunt
Haunt
Shadow Step
Roles: Carry Carry Durable Durable Escape Escape
Complexity: Hero ComplexityHero Complexity
Adjectives: Female, Undead
Legs ( 0 )


Bio

Spectre minimap iconMercurial, the Spectre
▶️ "Among the Transcendencies, you would be thought ignoble."
Just as higher states of energy seek a lower level, the Spectre known as Mercurial is a being of intense and violent energy who finds herself irresistibly drawn to scenes of strife as they unfold in the physical world. While her normal spectral state transcends sensory limitations, each time she takes on a physical manifestation, she is stricken by a loss of self--though not of purpose. In the clash of combat, her identity shatters and reconfigures, and she begins to regain awareness. She grasps that she is Mercurial the Spectre--and that all of her Haunts are but shadows of the one true Spectre. Focus comes in the struggle for survival; her true mind reasserts itself; until in the final moments of victory or defeat, she transcends matter and is restored once more to her eternal form.
Alias:
Mercurial
Voice:

Abilities

Spectral Dagger
Spectral Dagger icon
Affects
Self / Enemies
Damage
Physical
Spectre flings a dagger to draw a Shadow Path, dealing damage and slowing the movement speed of any enemies along the trail. Units hit by the dagger also trail a Shadow Path. While treading the path, Spectre phases through otherwise impassable terrain. Spectral Dagger applies an instance of Desolate to targets with no allied units within 400 radius of them.
Cast Animation: 0.3+0.37
Cast Range: Affected by Cast Range bonuses. 1800
Effect Radius: Affected by AoE Radius bonuses. 125
Damage: 70/120/170/220 (Talent 150/200/250/300)
Move Speed Change: 10%/14%/18%/22% (Talent 22%/26%/30%/34%)
Path Duration: 12
Path Creator Duration: 7
Move Speed Change Linger Duration: 4
Free Pathing Linger Duration: 1
Path Radius: Affected by AoE Radius bonuses. 175
Flying Vision Radius: Affected by AoE Radius bonuses. 200
Cooldown symbol
 22/20/18/16 (Talent 18/16/14/12)
Mana symbol
 130/140/150/160
Partially pierces debuff immunity.
Shared vision pierces debuff immunity.
Not blocked by Linken's Sphere.
Cannot be reflected.
Does not interact with the primary target at all.
Does not proc when hit while ground-targeted.
Procs only on secondary targets while a hero is the primary target.
However, Spectral Dagger instantly attempts to reapply the debuff, putting the Spell Block source on cooldown.
Not disabled by Break.
Break Notes:
Does not prevent Spectral Dagger from applying Desolate.
Partially usable by illusions.
Illusion Notes:
Illusions do not benefit from the Shadow Path bonuses.
Buff/Debuff
Modifiers [?]
modifier_spectre_spectral_dagger_path
Undispellable
modifier_spectre_spectral_dagger_in_path
modifier_spectre_spectral_dagger_path_phased
Death
modifier_spectre_spectral_dagger
Ability Draft Notes
Ability Draft Notes:
Upgradable by Aghanim's Scepter.
Desolate must be drafted as well for it to get applied.
Mercurial's dagger eclipses the physical plane in shadow, a state in which mortals cower, but spectres thrive.

  • The Spectral Dagger travels at a speed of 800.
  • When unit-targeted, the Spectral Dagger homes in on the target unit until it reaches it.
    • Only heroes can be unit-targeted.
    • Targeting other units other than heroes causes the Spectral Dagger to be ground-targeted.
  • When ground-targeted, the Spectral Dagger travels 1800 range in a straight line and does not home in on any target.
  • Spectral Dagger damages every enemy unit that comes within 125 range of the travelling dagger and applies movement speed slow with the path modifier.
  • The dagger also applies one instance of Desolate based on its current level if the target is a lone target within 400 radius.
    • Only units damaged by Spectral Dagger are considered valid targets for this Desolate application.
    • Desolate notes fully apply. If it is not learned, or if the caster does not have Desolate, no bonus damage is applied.
    • Spectral Dagger first deals its damage, applies Desolate, then applies the Spectral Dagger debuff.
  • Applies the Dagger Path Creator debuff on hit enemy heroes, making them trail a Shadow Path like the Spectral Dagger.
    • This debuff also grants shared vision over the enemy heroes, revealing their silhouette when they become invisible.
  • Grants Spectre the following bonuses while on the Shadow Path:
    • Movement speed bonus from the path modifier, and its buff lingers for 4 seconds after leaving the path.
      • Successive movement speed buff refreshes its duration from the same source.
      • An enemy Spectral Dagger does not apply the movement speed slow on Spectre when she has the buff modifier.
      • Although the path modifier is applied on illusions, it does not increase their movement speed.
    • Unobstructed movement from a hidden buff, and its buff lingers for 1 second after leaving the path.
      • The hidden buff is not applied to Spectre's illusions.
  • The Shadow Path's segments last 12 seconds from the moment they were created, not as the ability was cast.
  • Both the path modifier on Spectre and on enemies while being on the path is dispellable.
    • However, as long as Spectre stays on the path, it is immediately reapplied to her again.
    • For enemies, the movement speed slow debuff is not reapplied immediately but is applied again if they leave the path and enter it again.
    • Dispelling the path creating debuff on enemy heroes stops them from creating or extending the path, but does not remove already created paths.
    • The number of debuff reapplication attempts is affected by the following conditions:
      • When Spectre, the primary target and the secondary target are in a straight line, the debuff will be reapplied 11 and 10 times on the secondary target with a 24-bound radius and an 8-bound radius respectively.
      • The debuff will reapplied 8 times, when the secondary target touches, but does not intersect with the Spectral Dagger path.
  • Spectral Dagger of different sources are independent of each other.


Desolate
Desolate icon
Ability
Passive
Affects
Enemies
Damage
Physical
Deals bonus damage whenever Spectre attacks an enemy that does not have any allied units within a 400 radius around them.
Radius: 400 (Talent 396)
Damage: 21/34/47/60 (Talent 33/46/59/72)
Disabled by Break.
Break Notes:
Does not affect illusions created after being affected by Break.
Buff/Debuff
Modifiers [?]
modifier_spectre_desolate
Undispellable
Often times, warriors find themselves alone with a vision of Mercurial - the fated question is if it is the true Spectre.

  • Applies Desolate's effects in the following conditions:
    • Upon Spectre's attack hitting the target.
    • Upon a lone target being damaged by Spectral Dagger or Reality within 400 radius.
  • Desolate completely ignores nearby wards, buildings, ally Animal Courier Radiant minimap icon Couriers, invulnerable and hidden units.
    • This means that Desolate still deals its damage when the target only has any of the above as allies nearby.
  • Only checks for allies of the target, meaning nearby neutral creeps do not prevent it from dealing damage to units of the enemy team, and vice versa.


Dispersion
Cannot be used by illusions. Disabled by Break. Pierces debuff immunity. EI
Dispersion icon
Ability
Passive
(Upgradable by Aghanim's Shard. No Target)
Affects
Self / Enemies
Damage
Physical
Damage done to Spectre is reflected on her enemies, leaving her unharmed. The effect lessens with distance.
Passive Component
Min Radius: 300
Max Radius: 800
Damage Reflected: 8%/12%/16%/20% (Talent 13%/17%/21%/25%)
Damage Reduction: 8%/12%/16%/20% (Talent 13%/17%/21%/25%)
With Aghanim's Shard Cast Animation: Instant Cast Animation (DOTA_ABILITY_BEHAVIOR_IMMEDIATE) 0+0
With Aghanim's Shard Damage Reflected Multiplier: 1
With Aghanim's Shard Duration: 5
Cooldown symbol
  With Aghanim's Shard 25
Mana symbol
 With Aghanim's Shard 50
Upgradable by Aghanim's Shard.
Aghanim's Shard Upgrade:
Dispersion can be activated to increase the amount absorbed and reflected by Dispersion by 50% of its base values for 5s.
Disabled by Break.
Break Notes:
Upgradable by Aghanim's Shard.
Since it fully disables all aspects of the ability, the multiplier does nothing.
Buff/Debuff
Modifiers [?]
modifier_spectre_dispersion
Undispellable
modifier_spectre_haunt
Death
modifier_illusion
Death
modifier_invulnerable
Death
A daunting task lies before enemies of Mercurial - killing a shadow with blade and magic.

  • Dispersion reflects damage before all damage manipulations (including damage from allies), the damage received can only be affected by incoming damage manipulation applied on Spectre by enemies.
    • This effectively reflects overkill damage dealt to Spectre. If a damage source exceeded Spectre's current health and killed her, the damage reflected will be the same damage value.
    • If both Spectre and an enemy would die to the damage simultaneously, the enemy is always killed first.
  • Applies generic incoming damage reduction on Spectre. Stacks additively with other sources of generic incoming damage manipulation.
    • Neither reduces nor reflects damage flagged as HP removal.
    • Effectively increases Spectre's survivability against all damage types by 9%/14%/19%/25% (Talent 15%/20%/27%/33%).
  • Affects and reflects all damage types Spectre receives, the reflected damage is returned as the same damage type as it was received.
  • Reflected damage is not shared between enemies within the radius, all of them take the full amount of damage based on their distance with Spectre.
  • Reflects the full 8%/12%/16%/20% (Talent 13%/17%/21%/25%) within a 300 radius from Spectre. Then the reflected damage decreases linearly up to a 800 radius from Spectre.
    • This is how much damage Dispersion reflects back to enemies at certain distances:
      • 300 Distance: 8%/12%/16%/20% (Talent 13%/17%/21%/25%) × Upgradable by Aghanim's Shard. 1.5 of dealt damage.
      • 425 Distance: 6%/9%/12%/15% (Talent 9.75%/12.75%/15.75%/18.75%) × Upgradable by Aghanim's Shard. 1.5 of dealt damage.
      • 550 Distance: 4%/6%/8%/10% (Talent 6.5%/8.5%/10.5%/12.5%) × Upgradable by Aghanim's Shard. 1.5 of dealt damage.
      • 675 Distance: 2%/3%/4%/5% (Talent 3.25%/4.25%/5.25%/6.25%) × Upgradable by Aghanim's Shard. 1.5 of dealt damage.
    • Adds an active component to Dispersion that increases damage reflected to 8%/12%/16%/20% (Talent 13%/17%/21%/25%) while active, with the passive effects still present.


Reality
Reality icon
Affects
Self
Damage
Physical
Spectre exchanges places with a chosen Haunt and casts the current level of Spectral Dagger on the haunt's Target.
Cast Range: Global
Cooldown symbol
 3
Mana symbol
 0
Buff/Debuff
Modifiers [?]
modifier_spectre_spectral_dagger_path
Undispellable
modifier_spectre_spectral_dagger_in_path
Death
modifier_spectre_spectral_dagger_path_phased
Death
modifier_spectre_spectral_dagger
Death
Ability Draft Notes
Ability Draft Notes:
Spectral Dagger and Desolate must be drafted as well for them to get applied respectively.
The scattered shadows unite into the one true Spectre.

  • Reality is unlocked upon learning Haunt and always stays active.
  • Does not disjoint projectiles upon cast.
  • Spectre still plays the full ability cast animation when casting this sub-ability when there are no currently active Shadow Step-based illusions.
  • Instantly applies Spectral Dagger modifier without using a projectile, based on its current level on the target. This can only happen once per illusion.
    • Also apply one instance of Desolate based on its current level if the target is a lone target within 400 radius.
    • Spectral Dagger applied by Reality does not cost any mana and is applied even if the ability itself is currently not castable.
    • Spectral Dagger notes fully apply. If it is not leveled, no buffs or debuffs are applied.
  • Can be cast multiple times until Haunt ends or all Shadow Step-based illusions are dead.
    • After swapping positions, the Shadow Step illusion still walks towards its target and attacks it.


Haunt icon
Ability
No Target
Damage
Physical
Creates a spectral nemesis to attack each enemy hero. At any moment during the duration, Spectre can use Reality to exchange places of a given haunt.
Cast Animation: 0.3+0.5
Radius: Global
Illusions Shadow Step icon Shadow Step Illusions
Damage Dealt: 80% (Talent 110%)
Damage Taken: 200%
Duration: 7
Cooldown symbol
 160
Mana symbol
 150
Buff/Debuff
Modifiers [?]
modifier_spectre_haunt
Death
modifier_illusion
Death
modifier_invulnerable
Death
Ability Draft Notes
Ability Draft Notes:
Upgradable by Aghanim's Scepter.
Requires drafting Shadow Step to be unlocked.
At the height of combat, Mercurial's physical manifestation shatters, and the shadowy pieces haunt those who still cling to life.

  • The illusion spawns 87-distance from the affected enemy hero if the target's collision size is 27, and 58-distance if its collision size is 18, at a random spot around the target.
    • All Haunt-based illusions have a
      expr
      2 × IllusionLVL bounty.
  • The illusions disappear once their target dies.


Shadow Step
Shadow Step icon
Damage
Physical
Creates a spectral nemesis to haunt a single visible enemy hero. At any moment during the duration, Spectre can use Reality to exchange places of a given haunt.
Haunt illusions are uncontrollable, take extra damage, and deal less damage than Spectre herself. They ignore terrain.
Cast Animation: 0.3+0.5
Cast Range: Global
Number of Illusions: 1
Illusions Shadow Step icon Shadow Step Illusions
Damage Dealt: 40%/60%/80% (Talent 70%/90%/110%)
Damage Taken: 200%
Duration: 5/6/7
Cooldown symbol
 60/50/40
Mana symbol
 150
Upgradable by Aghanim's Scepter.
Aghanim's Scepter Upgrade:
Grants the Haunt ability.
Buff/Debuff
Modifiers [?]
modifier_spectre_haunt
Death
modifier_illusion
Death
modifier_invulnerable
Death
With great focus of will, Mercurial can sometimes limit the extent of her division.

  • The illusion spawns 87-distance from the affected enemy hero if the target's collision size is 27, and 58-distance if its collision size is 18, at a random spot around the target.
    • All Shadow Step-based illusions have a
      expr
      2 × IllusionLVL bounty.
  • The illusions disappear once their target dies.
  • Grants the Reality sub-ability upon acquiring ability.


Talents

Hero Talents
+5% Dispersion25+30% Haunt Illusion Damage
+12% Spectral Dagger Slow/Bonus20+350 Health
+80 Spectral Dagger Damage15+12 Desolate Damage
+4 Health Regen10-4s Spectral Dagger Cooldown
Notes:
  • The health talent increases the max health capacity and keeps the current health percentage.

Recent Changes

Main Articles: Changelogs, Old Abilities and Hero Lore
Version
Description
  • Reduced base armor from 1 to 0.
  • Reduced Shadow Step cooldown from 80/60/40 to 60/50/40.


Recommended Items

Starting items:

Early game:

Mid game:

Late game:

Situational items:

Dota Plus Progress

Main Article: Hero Challenges

Relics track a hero's actions and statistics, and display in-game notifications when a milestone is reached. They are only available to Dota Plus subscribers.

Relics Voice Lines
Relic Rare icon
Kills during Spectral Dagger
Relic Rare icon
Desolate Damage
Relic Rare icon
Dispersion Kills
Relic Rare icon
Reality leading to Kills
Relic agility icon
Debuffs purged with Manta Style icon Manta Style
Relic agility icon
Mana Reduction
Relic agility icon
Physical Damage
Relic agility icon
Blade Mail icon Blade Mail Damage
Relic agility icon
Radiance (Active) icon Radiance Damage
Relic agility icon
Near Death Kills
Relic agility icon
Triple Kills
Relic agility icon
Mega Kill Streaks
Relic agility icon
Kill Assists
Relic agility icon
Kills
Plus Hero Badge 1
Bronze
Plus Hero Badge 2
Silver
Plus Hero Badge 3
Gold
Plus Hero Badge 4
Platinum
Plus Hero Badge 5
Master
Plus Hero Badge 6
Grandmaster
  • ▶️ What strange properties this world has.

Equipment

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References