dota2

Gameplay

Playstyle
Chen minimap icon Chen is a support who can jungle, and can use his persuaded creeps (thanks to Holy Persuasion) to gank and push early on. Chen is able to slow his adversaries with his Penitence, and can heal all allies and neutral creeps under his control with Hand of God. His reliance on micromanagement and map awareness makes him a difficult hero to master, but utilized properly Chen has the ability to gain a powerful early advantage for his team, which can allow them to end matches quickly.
Pros Cons
  • Natural jungler.
  • Possesses global heal.
  • Many disables from creeps.
  • Strong ganker in the early game.
  • Effective pusher in the early stage of the game.
  • Hard to play , hard to micromanagement.
  • Dependent on getting and keeping good creeps.
  • Heavily dependent on teammates and creeps.
  • No escape abilities.
  • Not playing properly will make enemies gain significant gold advantages.
  • Squishy and can be easily countered by almost any heroes in the game.
  • Seriously weak against multiple enemies.
  • No burst potency at all.
  • Needs to end game as soon as possible because his strength decreases over time.
  • Almost completely lose effectives in the late game.

Lane Support

Mid Game Support/Utility

Late Game Support/Utility

Carry Build

Ability Builds

Lane Support Chen
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Holy Persuasion iconDivine Favor iconHoly Persuasion iconPenitence iconHoly Persuasion iconHand of God iconHoly Persuasion iconDivine Favor iconPenitence iconTalent iconDivine Favor iconHand of God iconDivine Favor iconPenitence iconTalent iconPenitence iconUnknown iconHand of God iconTalent iconTalent icon

Talents

Hero Talents
+200/+10 Hand of God Heal/Heal Over Time25 Hand of God applies a Strong Dispel
+1200 Holy Persuasion Minimum Health20-30s Hand of God Cooldown
+14% Penitence Slow15+12 Holy Persuasion Damage
-2s Holy Persuasion Teleport Delay10 Penitence Deals 175 Damage

Tips & Tactics

General

Abilities

Penitence

Holy Persuasion

Divine Favor

Hand of God

Items

Starting items:

Early game:

Mid game:

Late game:

Situational items: