dota2
Puck Guide Header

Gameplay

Playstyle
Puck minimap icon Puck is an elusive hero who misleads and disrupts enemies with disabling items and abilities. Though vulnerable, Puck is able to initiate on enemy teams, silencing and locking down opponents before teleporting away in a glowing orb. A well-played Puck can escape nearly any situation, and return to repeatedly disable opponents for its teammates. However, Puck's arsenal of tricks and items require sharp situational awareness during teamfights, and may overwhelm newer players.
Pros Cons
  • Hard to pin down.
  • Extremely mobile.
  • Good lane ganker.
  • Extremely high burst damage at all points of the game.
  • Amazing disables.
  • Low cooldowns on spells.
  • Good waveclear.
  • Highly vulnerable to disables, particularly stuns, silences and hexes.
  • Requires multitasking.
  • Mana problems early-mid game due to abilities costing high mana.
  • Rather squishy.
  • Easily killed if pinned down.
  • Lacks single-targeted damage, making him a rather bad duelist.
  • Weak against tankier heroes such as Axe minimap icon Axe, Huskar minimap icon Huskar and Wraith King minimap icon Wraith King, as they are less likely to be bursted down.
  • Less effective against heroes who can ambush him during Phase Shift like Arc Warden minimap icon Arc Warden and Jakiro minimap icon Jakiro.

Ability Builds

Generic Puck
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Illusory Orb iconPhase Shift iconIllusory Orb iconWaning Rift iconIllusory Orb iconDream Coil iconIllusory Orb iconWaning Rift iconWaning Rift iconTalent iconWaning Rift iconDream Coil iconPhase Shift iconPhase Shift iconTalent iconPhase Shift iconUnknown iconDream Coil iconTalent iconTalent icon

Talents

Hero Talents
+250 Waning Rift Radius/Max Distance25 Dream Coil Pierces Debuff Immunity
+175 Initial/Break Dream Coil Damage20-4s Waning Rift Cooldown
+75 Waning Rift Damage15-10s Dream Coil Cooldown
+1s Waning Rift Silence Duration10+50 Illusory Orb Damage

Tips & Tactics

General

Abilities

Illusory Orb

Waning Rift

Phase Shift

Dream Coil

Items

Starting items:

Early game:

Mid game:

Late game:

Situational items: