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Slark Guide Header

Gameplay

Playstyle
Slark minimap icon Slark is an extremely slipperly melee carry. Jumping over obstacles, he Pounces on enemies and jumps away to safety, shrouding himself from damage with Shadow Dance. When unseen, Slark's natural regeneration replenishes his health, allowing him to return to the fight time and time again. Slark is susceptible to area disables and magical nukes, and his damage is mostly effective against single targets.
Pros Cons
  • Numerous escape mechanisms.
  • Effective mid-game ganker.
  • Can steal enemy attributes.
  • Large night vision.
  • Strong pick-off and snowball potential.
  • Excels in long, drawn-out fights.
  • Ultimate allows him to regenarate health quickly while being unseen.
  • Fragile in the early game.
  • Very low attribute growth.
  • Dependent on Essence Shift stack to be effective.
  • Exceptionally vulnerable to all sources of crowd control (especially to AoE crowd control abilities and undispellable crowd control abilities).
  • Less effective when unfarmed and/or when played from behind.

Carry

Ability Builds

Generic Slark
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Pounce iconEssence Shift iconDark Pact iconDark Pact iconDark Pact iconShadow Dance iconDark Pact iconPounce iconPounce iconTalent iconPounce iconShadow Dance iconEssence Shift iconEssence Shift iconTalent iconEssence Shift iconUnknown iconShadow Dance iconTalent iconTalent icon
Trading Heavy Lane Slark
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Essence Shift iconPounce iconEssence Shift iconDark Pact iconDark Pact iconShadow Dance iconDark Pact iconDark Pact iconPounce iconTalent iconPounce iconShadow Dance iconPounce iconEssence Shift iconTalent iconEssence Shift iconUnknown iconShadow Dance iconTalent iconTalent icon

Talents

Hero Talents
+40s Essence Shift Duration25+1s Shadow Dance Duration
+80 Shadow Dance Attack Speed20+1 Agility gain/stolen per Essence Shift Stack
+50 Shadow Dance Regen15+70 Dark Pact Damage
+0.5s Pounce Leash10-0.5s Dark Pact Cooldown

Tips & Tactics

General

Abilities

Dark Pact

Pounce

Essence Shift

Shadow Dance

Items

Starting items:

Early game:

Mid game:

Late game:

Situational items: