dota2
Main Article: Buildings

The Effigy item modifies the appearance of filler buildings in the player's base. The Radiant icon Radiant has two different types of effigy building models, while the Dire icon Dire has one model for all. When customized, a message is displayed whenever a player's effigy building is destroyed in-game.

Effigy Building
Filler Building Radiant 2 model
Filler Building Radiant 2 model
Filler Building Dire 1 model
Unknown Unit iconUnknown Unit icon
Building
1000
+0
This unit has no mana.
Level 1
Armor Armor 10
Magic Resistance 0%
Collision Size 112
Bound Radius 96
Vision Range (G) 900600
Bounty Gold 68
Experience 0
Abilities Backdoor Protection
Notes Misc Building minimap icon Minimap icon
Intern
npc_dota_goodguys_fillers
npc_dota_badguys_fillers


Abilities

Backdoor Protection
Backdoor Protection icon
Ability
Passive / Aura
Affects
Self
Damage
Physical
Structure takes reduced damage, and quickly regenerates any damage taken while no enemy creeps are nearby.
Tier 2 Tower Search Radius: 900
Ancient Search Radius: 4000
Heal per Second: 180
Damage Reduction: 50%
Protected Illusion Damage Reduction: 75%
Reactivation Delay: 15
Aura Linger Duration: 0.5
Buff/Debuff
Modifiers [?]
modifier_backdoor_protection
Undispellable
modifier_backdoor_protection_in_base
Undispellable
modifier_backdoor_protection_active
Undispellable

  • Each Backdoor Protection search radius functions independently of the other.
    • The Ancient has a 4000 search radius, granting Backdoor Protection to all buildings inside the base, excluding the Fountain.
    • Since the buildings within the base are based on the Ancient's search radius, they lose Backdoor Protection at the same time as the Ancient.
  • The unit detection is aura-based. If an enemy lane creep enters the search radius, the Backdoor Protection for that building is automatically disabled.
    • The aura's effect lingers for 0.5 seconds, so the total reactivation delay is effectively 15.5 seconds.
  • Grants the following effects to the protected building while active:
    • Self-heals 18 health in 0.1 second intervals upon any damage instance.
    • Only heals from enemy damage sources, ally damage dealt (e.g. from denying) is not healed. It is possible to destroy protected buildings by dealing more than 270 damage per second (before reductions).
    • Applies generic incoming damage reduction on the building. Affects all damage types the building takes that is not flagged as HP removal.
      • Stacks additively with other sources of generic incoming damage manipulation.
    • Applies a unique incoming damage reduction with the incoming damage reduction of Reinforced.
      • Stacks multiplicatively with other sources of unique incoming damage manipulation. Therefore, it further reduces the incoming damage from the following units while Backdoor Protection is active:
      • EXPR
        • Against illusions attack damage: IllusionDamageDealt × 0.1
        • Against illusions spell damage: SpellDamageDealt × 0.25
        • Against summons and Dominated creeps: AttackDamageDealt × 0.225


Reinforced
Can be used by illusions. Not disabled by Break.
Reinforced icon
Ability
Passive
Damage
Physical
Reinforced Units and Buildings Deal Bonus Damage to other Reinforced Units and Buildings and take less attack damage from other units.
Attack Damage Bonus Against Reinforced Units: 50%
Hero Attack Damage Reduction: 50%
Non-Hero Attack Damage Reduction: 30%
Piercing Attack Damage Reduction: 65%
Player-Controlled Units Attack Damage Reduction: 10%
Illusions Attack Damage Reduction: 60%
Buff/Debuff
Modifiers [?]
modifier_creep_siege
Undispellable

  • If a non-hero unit has a piercing attack, it is only affected by the attack damage reduction against piercing attacks, and not by the reduction against non-hero units.


Customization

Battle Cup Effigy

Special variants can be earned by winning tournaments in the Weekend Battle Cup. No item is associated with this effigy, it is granted automatically.